POV-Ray : Newsgroups : povray.general : render depth/normal map with povray? : Re: render depth/normal map with povray? Server Time
31 Jul 2024 04:15:59 EDT (-0400)
  Re: render depth/normal map with povray?  
From: sirhenjo
Date: 16 Nov 2007 03:15:01
Message: <web.473d50b6fcd9bf9a1d0a17590@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> "sirhenjo" <sir### [at] hotmailcom> wrote in message
> news:web.473cafc7fcd9bf9af721d5e80@news.povray.org...
> > Okay, thank you all. It seems that POV-Ray is indeed capable of doing it.
> > However, to make it really viable for me, I need some more functionality.
> > During
> > the raycasting I want to make some extra checks.
> >
> > For example, I have multiple objects in front of eachother with some space
> > between them. Instead of writing a depth map of the scene, letting rays
> > end
> > whenever they hit any object, I may want to write the depth values of an
> > complete second object.
> >
> > To achieve this I may need to let the ray keep till it hits the 3rd face,
> > ignoring the first 2 faces.
> >
> > Is this possible at all?
>
> uhm, just remove the blocking object?
>
> I don't get it :)
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Heheh, should have said "without removing the blocking object".
It may seem like something silly to do, but I have my reasons for this question.


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